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Hardcore Players React to Season 8 Difficulty Changes

Hey everyone,

With the recent Diablo 4 items Season 8 difficulty updates, it looks like Blizzard is making some serious changes to enemy scaling, elite density, and dungeon modifiers. As a hardcore player, I welcome the challenge, but I’m also a little concerned. Increasing enemy health and damage is fine, but if it just results in spongier mobs that take forever to kill, that could make gameplay more tedious than rewarding.

I do like the idea of scaling Nightmare Dungeons more dynamically, so difficulty isn’t just tied to arbitrary tier numbers. This should make builds more flexible instead of forcing us into the same meta every season. However, I’m not sure how I feel about the new affixes on enemies, like the rumored "Shadow Leech" that drains player resources—sounds rough for mana-dependent classes!

What do you all think? Are the changes good, or is buy diablo 4 items this just going to push players toward even more min-maxing?

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